Gallipo the Dimachaerus vs. Drusus the Hoplomachus
Turns 5 and 6 Both gladiators stay put and gain back some of the energy they spent in turn 4.
Turn 10 Both gladiators catch their breath and gain a bonus die.
Turn 16 and 17 Both gladiators catch their breath.
Turn 21 Both fighters catch their breath.
Turn 23 and 24 Both fighters are tired, so do nothing but catch their breath.
Turn 27 Both catch their breath.
There were a lot of ties on the "Maneuver" chart which resulted in many "Hold and catch breath" or "Step back and catch breath"...and as this match shows, it's not always a killing blow that can win a contest, but how well Bonus Dice are used and how one can outlast their opponent.
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