With the release of 5150: New Beginnings by Two Hour Wargames, I thought I would try to populate the city of New Hope and add a little color and some back round to the campaign setting.
The city of New Hope is a perfect place for gangs. Gun running and the drug trade, are lucrative businesses for those willing to take the risk.
The 1970s movie, "The Warriors" had gangs who all had a certain look\attribute that set them apart from the other gangs. I want to try this same approach for those of New Hope.
Click on image for a larger view.
So the first gang I came up with were the Skullerz...gun runners who took on the look of death, and embraced it as their own. Perhaps their look is meant to intimidate all those who oppose them...as they like to say, "When you look upon a Skuller, you look upon death." Weapons are a big business and for the Skullerz, currently business is good. Law enforcement does what it can to contain them, but for now they are the most feared gang in all of New Hope, except perhaps for their main rival, The Psykotix.
Up next, the Psykotix...
Followers
Tuesday, September 27, 2011
Monday, September 19, 2011
5150: NB Bounty Hunter\Assassin
Sunday, September 18, 2011
Vassal Project, 5150: New Beginnings
The soon to be released 5150: New Beginnings is a title I’m looking forward to. It states that there will be different classes and professions to choose from, all taking place within the city of New Hope.
My first thought is the playing pieces. Being a skirmish type miniatures game involving small groups, each piece will represent one man or woman, or alien, etc. I thought that maybe having a few different pics of each unit would be good to represent the different states that a given character would be in at the time.
So for my first example, I have a basic Smuggler, or a Hired Gun…
Now on to the different poses to represent the different states/actions the character can be in…from the top-down view as facing will be an important part.
The “Basic” stance This will be used most of the time for the character.
The “Fast Move” Running (Fast Moving) will take place alot I feel, so should probably be represented with an image. Not sure about this image though, so I may change it.
“Shooting” This one goes without saying…I expect many firefights.
And lastly, being on the ground This one can represent anything from being knocked down to being stunned/wounded to being out of the fight or obviously dead.
This is what I have in mind so far for each character. I’ll make some more and post them for anyone who wants to see them and possibly have any ideas/suggestions on what I can do to change or improve on them.
Thanks for stopping by.
Phill
My first thought is the playing pieces. Being a skirmish type miniatures game involving small groups, each piece will represent one man or woman, or alien, etc. I thought that maybe having a few different pics of each unit would be good to represent the different states that a given character would be in at the time.
So for my first example, I have a basic Smuggler, or a Hired Gun…
Now on to the different poses to represent the different states/actions the character can be in…from the top-down view as facing will be an important part.
The “Basic” stance This will be used most of the time for the character.
The “Fast Move” Running (Fast Moving) will take place alot I feel, so should probably be represented with an image. Not sure about this image though, so I may change it.
“Shooting” This one goes without saying…I expect many firefights.
And lastly, being on the ground This one can represent anything from being knocked down to being stunned/wounded to being out of the fight or obviously dead.
This is what I have in mind so far for each character. I’ll make some more and post them for anyone who wants to see them and possibly have any ideas/suggestions on what I can do to change or improve on them.
Thanks for stopping by.
Phill
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