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Monday, June 14, 2010

Secutor Vs. Legionaire

Ok, gonna give it a go against a more armoured and experienced fighter this time: A Rep 6 Condemned Legionary...as opposed to my Rep 5 Secutor...the Legionaire has better armour and is going to have more dice in his pool...I'm gonna have to be a little more careful with my attacks and possibly spread them out a bit more, as I dont think I will be able to land very many(if at all) blows to his head or upper torso which is well armoured...his arms and legs are bare, but he has a large shield as I do, so that may be a problem.....
The gates open and we both enter...the legionaire enters weilding his pilum...if that thing embeds itself in my shield, I may have to abandon it...I will have to close with him quickly to take that possibility away...he is more experienced and in better shape than me, maybe I can take away the use of his exposed arms or legs...
I put some wooden posts in this arena, dont know if they will play a part in the fight or not...I suppose you could use them for cover from missile attacks, or cause your opponent to bump into them causing him to stumble...


Turn 1 Initiative-Legionaire
He moves forward to put me in range of his pilum, I charge forward hoping to engage him before he can launch it at me.
Attack Dice:
Secutor 25
Legionaire 30


Turn 2 Initiative-Secutor
Yes, I gain the initiative and move in to engage...I lung forward but the legionaire is able to use his large shield and block my initial attack...


knowing his pilum is not an effective close range weapon, he swings his large shield forward against mine and easily pushes me back...


I am able to stay on my feet, but I am forced to burn an attack die...
Attack Dice:
Secutor 20
Legionaire 25


Turn 3 Initiative-Secutor
Before the legionaire was able to throw his pilum, I quickly closed again to strike...the experienced soldier was ready, easily knocking aside my gladius and thrusting towards my outstretched left leg...I barely blocked the lunge with my shield...


but the force of the blow knocked me back, and losing my feet I fell back onto the sand and had to burn another attack die...he quickly followed up and stabbed down...his pilum came straight at my face as I twisted my head at the last second and took a grazing blow on the side of my helmet...I was using alot of energy on the sand and needed to get to my feet again quickly...
Attack Dice:
Secutor 13
Legionaire 21


Turn 4 Initiative-Secutor
Whew...I was sweating that...retaining the initiative here was critical so I could stand, which I do...the legionaire uses this opportunity to cast his pilum aside and draw his sword...
Attack Dice:
Secutor 13
Legionaire 21


Turn 5 Initiative-Secutor
I needed an advantage here, so darted to my left in a flanking maneuver, but the legionaire was ready and blocked my attempt, causing me to burn another attack die...I stabbed forwards before he could bring his shield around...luckily, my gladius slipped through the plate armour of his belly and I drew first blood...he grunted in pain and lost an additional 3 attack dice...


He became angry and swung high and fast and caught me square in the forehead...


my helmet held firm but the power of his sword arm knocked me on my back again, losing yet another attack die from the fall...leaping to me, he swung down and it was all I could do to hold my shield up and stop his sword, causing me to use more energy, and was almost depleted...I was desperate...the next initiative would decide my fate...
Attack Dice:
Secutor 2
Legionaire 11


Turn 6 Initiative-Secutor
Ok , I barely retained initiative...but using my turn to stand(which I must), I would fight this round of melee at -1 to my Rep, but I had no other choice...so I roll to my feet and use my last bit of strength to strike at the legionaire...I used my last 2 attack dice left and while rolling on the "NPC Dice Allocation Table" to see how many he would use I rolled high resulting in him using 3, which made perfect sense since he had plenty left to give compared to me(made perfect sense, damn it all)...I swung forward, and the legionaire batted my gladius to the side and struck me in the chest, not wounding me but causing me to give ground and lose another attack die...


I collided with the post behind me as I was pushed back and then fell forward and face down in front of the legionaire with no energy left to give...the legionaire now stood before me while my fate was decided...
Attack Dice:
Secutor 0
Legionaire 8


Fate of the Fallen
Awaiting the crowd's decision, I realized that I had a couple of things going for me here, I was spent of energy(meaning that I put up a good fight) and had dealt a wound to my opponent, while sustaining no wounds myself...that would help me in the decision...
Ok then...even having the decision in my favor didnt help me as I rolled a 9 and a 10, thus passing 0 dice...I felt pretty confident having my Rep altered to a 7 from being spent and dealing a wound to the legionaire, but it mattered not as the dice Gods clearly were against me and influenced the crowd to have me put down...


Afterthought
I started at a disadvantage by fighting an opponent with a Rep that was 1 higher than mine...I was able to keep him from using his pilum effectively and taking out my shield, but being knocked to the sand twice is what really killed me, causing me to use twice the amount of attack dice in melee...even when wounding the legionaire caused him to lose 3 attack dice, the energy I used from the 2 knockdowns was more than twice that...just goes to show you that you can still be defeated even when not being wounded...you can also outlast your opponent...your energy is such an important factor...
Also having an unfortunate dice roll when the crowd decided my fate didnt help any...curse them...
Hope you enjoyed...even in defeat I had fun...until next time...











2 comments:

  1. The more I read of your bat reps, the more I am thinking that I need to convince my wife to let me buy RSBS. Excellent.

    Graham

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  2. Thanks, Graham...it's a fun title. Has campagin rules also to let you play as the owner of a gladiator school, or be a gladiator yourself trying to gain enough fame to win your freedom and possibly start your own gladiator school...$10 on the Two Hour Wargames site for the printed manual and also a PDF of the manual sent to you via email...a good deal, and I use Vassal as I dont have any minis or the skill to paint them, LOL...

    Phill

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